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An approach for improving the social aspects of the software development process by using a game theoretic perspective: towards a theory of social productivity of software development teams

机译:一种使用博弈论的观点来改善软件开发过程的社会方面的方法:朝着软件开发团队的社会生产力理论发展

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摘要

As software development is considered a form of knowledge based social activity, investigating social interactions and behaviors of individuals and teams constitutes a starting point for improving organizational performance and productivity. Therefore, a software development organization is regarded as a form of social network, which may be more efficiently structured based upon participants’ skills, roles and capacities to ex- change information. This paper aims to propose a research framework for modeling development activities in terms of social interrelationships. It investigates ways for improving the productivity of the software development process to several social issues (e.g. team formations, interpersonal conflicts, social loafing) that affect the group setting during the software development process. An industrial survey will be conducted to validate the proposed framework. This survey will be applied to three medium size software organizations; (i) to measure social aspects of productivity, (ii) to assess the effectiveness of our approach, (iii) and to improve the welfare of the software development organization. Semi-structured interviews with practitioners, and expert reviews with the managers will be used to evaluate the results. Ultimately, based on the principles of our game theoretical approach and collected data, we propose a research framework, which will benefit future research by drawing a road map that establishes a body of knowledge, specifically on software development teams and organizations.
机译:由于软件开发被认为是基于知识的社交活动的一种形式,因此调查个人和团队的社交互动和行为是提高组织绩效和生产力的起点。因此,软件开发组织被视为一种社交网络,可以根据参与者的技能,角色和交换信息的能力来更有效地构建社交网络。本文旨在提出一种研究框架,用于根据社会相互关系对发展活动进行建模。它研究了一些方法来提高软件开发过程的生产率,以解决影响软件开发过程中团队设置的几个社会问题(例如,团队组成,人际冲突,社交游荡)。将进行工业调查以验证提议的框架。该调查将适用于三个中等规模的软件组织。 (i)衡量生产力的社会方面,(ii)评估我们方法的有效性,(iii)并改善软件开发组织的福利。与从业者的半结构化访谈以及与管理者的专家评论将用于评估结果。最终,基于我们的游戏理论方法和收集的数据的原理,我们提出了一个研究框架,该框架将通过画出建立知识体系的路线图(特别是软件开发团队和组织)来使未来的研究受益。

著录项

  • 作者

    Yilmaz, Murat; O'Connor, Rory;

  • 作者单位
  • 年度 2011
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类
  • 入库时间 2022-08-20 20:54:15

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